Feb 25, 2006, 10:01 PM // 22:01
|
#21
|
Jungle Guide
|
Quote:
Originally Posted by Greedy Gus
Imagine if you were using a vamp hammer instead of a sundering one too
|
wasnt sundering
zealous hammer, accidentally used 20% hammer mastery +1 on autopilot
|
|
|
Feb 27, 2006, 06:18 PM // 18:18
|
#22
|
Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
|
The thing is, a 16/13 warrior isnt at all practical in 8v8. Typically, you would need a 13/10/9/5 for a gale, and for a hammer chain, maybe 14/10/10. There needs to be some warrior support and self-healing, such as endure pain, sprint, charge, "watch yourself!," etc. Healing signet should be equipped on every build warrior, as well.
So in 8v8, unless your team build stipulates oterwise, you should take at most 3 attack skills:
[For the W/Mo discussed in the first post]
Devestating hammer/holy strike/heavy blow ...for example
Then in support:
Frenzy/ enure pain(GvG) orShields up(HoH)/sprint/heal sig/res sig ...for example
Yeah, you sacrifice some attack power, but you gain utility. My first post was a little misguided in this respect, i admit. I'm still looking for the most useful combo
|
|
|
Feb 27, 2006, 10:45 PM // 22:45
|
#23
|
Lion's Arch Merchant
|
Heavy Blow? what's that doing there? Hammer Bash is superior.
And it's already been posted that irresisable blow does similar if not more damage without the attribute spread. But if you could only take three skills, I don't know how you could take anything other then Crushing Blow. The deep wound+damage is much better then just 80 damage from holy strike.
Quote:
16/13 warrior isnt at all practical in 8v8.Typically, you would need a 13/10/9/5 for a gale, and for a hammer chain, maybe 14/10/10.
|
Um, max out your weapon mastery. Use either 15 or 16(dependant on if you use HoD helm), it's a bit silly not to. Strenth doesn't really matter, though it's nice to have a longer sprint.
Last edited by DieInBasra; Feb 27, 2006 at 10:53 PM // 22:53..
|
|
|
Feb 27, 2006, 11:18 PM // 23:18
|
#24
|
Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
|
Hammer bash is better than Heavy Blow because it isn't conditional, allowing you to still knockdown if your devastating hits, and also to knockdown right after your adrenal spike if they die from devastating. If you hit a guy with Devastating and he dies from crushing, you can still go up to another target and Hammer Bash. Not the same with HBlow though.
|
|
|
Feb 28, 2006, 12:27 AM // 00:27
|
#25
|
Forge Runner
|
The only reason you should have backbreaker would be that you want the +20 dmg from the skill, or some minor distraction.
With stonefist gaunlet, you can do hammer bash -> crushing blow -> holy strike all in 1 knockdown without any IAS. You can even get the IB in when they just got up (before they can do much).
|
|
|
Mar 02, 2006, 02:33 PM // 14:33
|
#26
|
Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
|
You all realize that Holy Strike doesnt deal as much damage as irresistable blow, even if you get the bonus from KD, right? Warriors dont get much energy and hammers dont work very well with zealous... and you are also running frenzy, sprint, crushing blow, and irresistable blow. The point is, that warrior will blow his energy very, very fast, and once his energy is gone, Holy Strike is a dead slot, because you will never use it again. Why? Because its more important to frenzy, and because IB deals more damage unconditionally.
The other 7 skills, I agree with, I use them in my hammer build. But I think that a hammer warrior can get much more out of that skill slot by using a skill he might use more than once or twice. (besides, if are patient, saving that 5e for another IB would deal more damage anyways)
I use plague touch in that spot, usually. I know it costs energy, but PT is actually useful, whereas holy strike is not.
|
|
|
Mar 02, 2006, 04:36 PM // 16:36
|
#28
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
Originally Posted by moriz
to help with the adrenaline, bring a wand. these little buggers shoot faster than swords.
|
Common misconception. The reason why warriors use wands (particularly the Nolani Fire wand withj 10% faster attack speed) is to build adrenaline from *a distance*. A standard wand is as slow as a hammer I believe.
|
|
|
Mar 02, 2006, 04:51 PM // 16:51
|
#29
|
Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
|
Quote:
Originally Posted by JR-
Common misconception. The reason why warriors use wands (particularly the Nolani Fire wand withj 10% faster attack speed) is to build adrenaline from *a distance*. A standard wand is as slow as a hammer I believe.
|
Both attack at the rate of 0.571429 attacks/second
or, you can look at it this way:
1.75s/attack
|
|
|
Mar 03, 2006, 05:27 AM // 05:27
|
#30
|
Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
|
Frenzy wand ftwoot.
So I've figured out that the holy strike chain doesn't work well outside arenas. 8v8 demands irresistable blow for max utility, and that prett effectively makes W/Mo a waste of secondary. Any objections to this skill setup, lemme know
backbreaker/heavy blow/irresistable blow/frenzy/gale/sprint or rush/heal sig/res sig
Heavy blow over other attacks for the adrenaline aspect. +30 damage and no penalty to your backbreaker build-up. Irresistable blow should be going every time you get 10 energy in your bar, saving the 5 for gale as needed.
|
|
|
Mar 03, 2006, 09:14 AM // 09:14
|
#31
|
Lion's Arch Merchant
|
Do you mean Mighty Blow Byron instead of Heavy Blow?
|
|
|
Mar 03, 2006, 10:18 AM // 10:18
|
#32
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
Originally Posted by Byron
backbreaker/heavy blow/irresistable blow/frenzy/gale/sprint or rush/heal sig/res sig
Heavy blow over other attacks for the adrenaline aspect. +30 damage and no penalty to your backbreaker build-up. Irresistable blow should be going every time you get 10 energy in your bar, saving the 5 for gale as needed.
|
(Assuming you meant Mighty and not Heavy)
Decent hammer build. Two things you might want to consider for GvG though:
Hammers are very slow at building adren, so I love running "To The Limit" on them to allow you to spike more often. I would even drop heal sig for it.
If you are the only warrior in the build, it's a very good idea to take Crushing Blow instead of Gale. Gale is awesome, no doubt about it, but so is Deep Wound. Not to mention with a hammer build it can be more effective to have an energy poolk unhindered by exhaustion.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Senator Tom |
Gladiator's Arena |
9 |
Mar 04, 2006 01:07 AM // 01:07 |
Dual Wielding Wammo
|
habbyjabby |
Screenshot Exposition |
9 |
Jan 25, 2006 10:06 PM // 22:06 |
A Return?
|
Lost |
The Riverside Inn |
9 |
Dec 20, 2005 12:32 AM // 00:32 |
Upon my return
|
Brewmaster |
Gladiator's Arena |
1 |
Dec 17, 2005 05:15 AM // 05:15 |
Orfusmoon |
Questions & Answers |
4 |
May 08, 2005 03:01 AM // 03:01 |
All times are GMT. The time now is 12:27 AM // 00:27.
|