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Old Feb 25, 2006, 10:01 PM // 22:01   #21
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Quote:
Originally Posted by Greedy Gus
Imagine if you were using a vamp hammer instead of a sundering one too
wasnt sundering
zealous hammer, accidentally used 20% hammer mastery +1 on autopilot
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Old Feb 27, 2006, 06:18 PM // 18:18   #22
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The thing is, a 16/13 warrior isnt at all practical in 8v8. Typically, you would need a 13/10/9/5 for a gale, and for a hammer chain, maybe 14/10/10. There needs to be some warrior support and self-healing, such as endure pain, sprint, charge, "watch yourself!," etc. Healing signet should be equipped on every build warrior, as well.

So in 8v8, unless your team build stipulates oterwise, you should take at most 3 attack skills:
[For the W/Mo discussed in the first post]
Devestating hammer/holy strike/heavy blow ...for example
Then in support:
Frenzy/ enure pain(GvG) orShields up(HoH)/sprint/heal sig/res sig ...for example

Yeah, you sacrifice some attack power, but you gain utility. My first post was a little misguided in this respect, i admit. I'm still looking for the most useful combo
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Old Feb 27, 2006, 10:45 PM // 22:45   #23
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Heavy Blow? what's that doing there? Hammer Bash is superior.
And it's already been posted that irresisable blow does similar if not more damage without the attribute spread. But if you could only take three skills, I don't know how you could take anything other then Crushing Blow. The deep wound+damage is much better then just 80 damage from holy strike.

Quote:
16/13 warrior isnt at all practical in 8v8.Typically, you would need a 13/10/9/5 for a gale, and for a hammer chain, maybe 14/10/10.
Um, max out your weapon mastery. Use either 15 or 16(dependant on if you use HoD helm), it's a bit silly not to. Strenth doesn't really matter, though it's nice to have a longer sprint.

Last edited by DieInBasra; Feb 27, 2006 at 10:53 PM // 22:53..
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Old Feb 27, 2006, 11:18 PM // 23:18   #24
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Hammer bash is better than Heavy Blow because it isn't conditional, allowing you to still knockdown if your devastating hits, and also to knockdown right after your adrenal spike if they die from devastating. If you hit a guy with Devastating and he dies from crushing, you can still go up to another target and Hammer Bash. Not the same with HBlow though.
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Old Feb 28, 2006, 12:27 AM // 00:27   #25
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The only reason you should have backbreaker would be that you want the +20 dmg from the skill, or some minor distraction.

With stonefist gaunlet, you can do hammer bash -> crushing blow -> holy strike all in 1 knockdown without any IAS. You can even get the IB in when they just got up (before they can do much).
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Old Mar 02, 2006, 02:33 PM // 14:33   #26
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You all realize that Holy Strike doesnt deal as much damage as irresistable blow, even if you get the bonus from KD, right? Warriors dont get much energy and hammers dont work very well with zealous... and you are also running frenzy, sprint, crushing blow, and irresistable blow. The point is, that warrior will blow his energy very, very fast, and once his energy is gone, Holy Strike is a dead slot, because you will never use it again. Why? Because its more important to frenzy, and because IB deals more damage unconditionally.

The other 7 skills, I agree with, I use them in my hammer build. But I think that a hammer warrior can get much more out of that skill slot by using a skill he might use more than once or twice. (besides, if are patient, saving that 5e for another IB would deal more damage anyways)

I use plague touch in that spot, usually. I know it costs energy, but PT is actually useful, whereas holy strike is not.
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Old Mar 02, 2006, 04:06 PM // 16:06   #27
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Quote:
The only reason you should have backbreaker would be that you want the +20 dmg from the skill, or some minor distraction.
Sometimes you would rather have the 4 second constant knockdown from backbreaker than the ~5 second knockdown from chained devestating and hammer bash since they can RoF in between the two part chain. Plus you don't lose all adrenaline from the hammer bash afterwards, which means it takes about the same adrenaline to rebuild if you do the hammer bash anyways.

With backbreaker rush is also more efficient than sprint than it is with the devestating/hammer bash combo, because hammer bash loses all adrenaline which means you don't have any to adrenaline to rush away. Since rush is, in my opinion, superior to sprint during a battle when you need the speed buff at any time, the backbreaker combo is pretty nice.

If you want some minor distraction I would think that bulls strike would be much better than committing to backbreaker if you don't think that backbreaker would be better. You can use it on any warrior too, not just a hammy.
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Old Mar 02, 2006, 04:36 PM // 16:36   #28
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Quote:
Originally Posted by moriz
to help with the adrenaline, bring a wand. these little buggers shoot faster than swords.
Common misconception. The reason why warriors use wands (particularly the Nolani Fire wand withj 10% faster attack speed) is to build adrenaline from *a distance*. A standard wand is as slow as a hammer I believe.
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Old Mar 02, 2006, 04:51 PM // 16:51   #29
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Quote:
Originally Posted by JR-
Common misconception. The reason why warriors use wands (particularly the Nolani Fire wand withj 10% faster attack speed) is to build adrenaline from *a distance*. A standard wand is as slow as a hammer I believe.
Both attack at the rate of 0.571429 attacks/second

or, you can look at it this way:
1.75s/attack
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Old Mar 03, 2006, 05:27 AM // 05:27   #30
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Frenzy wand ftwoot.

So I've figured out that the holy strike chain doesn't work well outside arenas. 8v8 demands irresistable blow for max utility, and that prett effectively makes W/Mo a waste of secondary. Any objections to this skill setup, lemme know

backbreaker/heavy blow/irresistable blow/frenzy/gale/sprint or rush/heal sig/res sig

Heavy blow over other attacks for the adrenaline aspect. +30 damage and no penalty to your backbreaker build-up. Irresistable blow should be going every time you get 10 energy in your bar, saving the 5 for gale as needed.
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Old Mar 03, 2006, 09:14 AM // 09:14   #31
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Do you mean Mighty Blow Byron instead of Heavy Blow?
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Old Mar 03, 2006, 10:18 AM // 10:18   #32
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Quote:
Originally Posted by Byron
backbreaker/heavy blow/irresistable blow/frenzy/gale/sprint or rush/heal sig/res sig

Heavy blow over other attacks for the adrenaline aspect. +30 damage and no penalty to your backbreaker build-up. Irresistable blow should be going every time you get 10 energy in your bar, saving the 5 for gale as needed.
(Assuming you meant Mighty and not Heavy)

Decent hammer build. Two things you might want to consider for GvG though:

Hammers are very slow at building adren, so I love running "To The Limit" on them to allow you to spike more often. I would even drop heal sig for it.

If you are the only warrior in the build, it's a very good idea to take Crushing Blow instead of Gale. Gale is awesome, no doubt about it, but so is Deep Wound. Not to mention with a hammer build it can be more effective to have an energy poolk unhindered by exhaustion.
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